Part 3 of my video tutorial series on using geometry as emitter lights in Maxwell Render and formZ is up on the Method visitor's blog. This one covers the following techniques:
- set up and adjust incandescent lights
- set up neon lights
- apply emitter materials to objects
- use Maxwell Fire for rendering previews
You can find it here.
The second piece of my 3 part series on emitter lights in Maxwell Render is up on the visitor's blog at Method. It's 8 minutes of video that shows you how to control interior lighting in your 3d environments in a different way than placing normal lights in the scene.
Have you tried Maxwell yet? I think it's pretty fun.
I forgot to post about Quickie #7 which was part 1, so here's the link to that video to get you started on the series.
HDRI BACKGROUNDS AND REFLECTIONS IN FORMZ AND MAXWELL RENDER
I've posted a new video tutorial on Method that shows how to use High Dynamic Range Images (HDRI) for backgrounds and reflections in the Maxwell Render plugin for formZ, my current favorite combo for 3d modeling and rendering.
My latest video tutorial is up on Method, and in it I show you how to remove extra crap like dust, scratches, paper texture, and just generally how to clean up a scanned image to make it look better using a few tools in Photoshop. I can almost guarantee there's something in this that you don't know, and I'd like to teach you.
My love of learning new (to me) photographic techniques has blended into my 3d rendering and visualization endeavors. I've posted another short video tutorial showing how to get nice, creamy depth-of-field in your renders using Maxwell and FormZ over on Method. If you're using Maxwell, it really doesn't matter what modeling program you're using - the same information applies. If you're not using Maxwell, check it out and see if it's something you might want to try.